Skip to main content
Advanced Search
Search Terms
Content Type

Exact Matches
Tag Searches
Date Options
Updated after
Updated before
Created after
Created before

Search Results

263 total results found

New Page

NodeJs/JavaScript

CSS

Flexbox Properties

CSS

What if I forget? https://flexboxfroggy.com/ Great website to re-learn all theseĀ  concepts again! Justify-Content Align the content along the main axis, the possible value can be: flex-start (default flex-end center space-between space-around space-...

Spring Boot JPA

Spring and Spring Boot

https://dev.to/gaurbprajapati/spring-boot-database-connection-from-jdbc-to-production-best-practices-3n07

Abstract Syntax Tree in Java

Java

Talk about the example about evaluating Math Expressions, it builds the understanding of lexer, parser, and visitor's role. Talk about tail-end recursion: it optimizes the stack frame of the recursion function. It will reduce the number of stack frame generat...

Spring Boot + Servlet Container + Servlet

Spring and Spring Boot

Embedded Server Spring Boot by defaults includes an embedded web server (Tomcat). Without the embedded web server, the traditional way deploying to web servers would be to have Apache Tomcat be installed on a different server. You would package your applicati...

Blender

Lighting Fundamentals

Blender

Light basics Light is energy that travels in straight lines called rays from a source. When light hits an object it gets either: Gets some of it absorbed by the material which turns into heat, dark object get hot Gets some of it reflected (bounced back),...

Shading in Blender

Blender

Shading Shading is the process of finding the color and brightness of each part of a 3D object (or a 2D drawing) based on how light interacts with it. Basically how computer find out how "bright / dark and what color should this particular pixel be" for every...

FK and IK

Blender

FK vs IK In animating you will consider Forward Kinematics or Inverse Kinematics when moving your limbs. FK FK animating starts from the base of the the limb, for an arm it would be your shoulder, then to your elbow, then to your wrist. Each movement from the ...

Rigging in Blender

Blender

Rigging Rigging in blender consist of three parts: Skeleton Skinning Controller Skeleton This is your bone structure. Just like human, animating models in blender would require you to specify a bone structure. Bone are order in hierarchy, so that movement from...